====== War ====== Most magicians lack the martial prowess of warriors and their ilk. While magicians throw fireballs and hurl lightning from their finger tips, most would rather be anywhere else than in the thick of a fight with a bar of sharpened iron standing between them and certain death. The War tradition arose from a demand to even the odds, to give magicians a fighting chance when they find themselves low on spells and in the middle of a battlefield. ===== Talents ===== //**Arcane Warrior:**// You can substitute Intellect or Will for the attribute you would normally use for rolls to attack. You roll to attack with 1 boon. And your supply of Bonus Damage dice becomes 1 if it’s less than 1. At level 3, your supply of Bonus Damage dice becomes 2 if it’s less than 2. At level 7, your supply of Bonus Damage dice becomes 4 if it’s less than 4. //**Occult Strike:**// You can use a reaction when you get a failure on a roll to attack to harm a different target. Target one creature or object within 5 yards of the target you attacked. The new target takes 2d6 damage (or 4d6 at level 3, or 6d6 at level 7). Once you use this talent, you lose access to it for 1 minute. //**Swift Advance:**// If you are not injured and you lack the confused, controlled, held, slowed, stunned, and unconscious afflictions, you can use this talent at the start of your turn. Until the end of your turn, increase your Speed by 10 and gain the Slippery trait. //**Uncanny Block:**// You can use a reaction when a creature you can see attacks you to block the attack. Roll a d20 and sub tract the number rolled from the result of the attacker’s roll. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest. ===== Novice Spells ===== {{page>weird-wizard:spells:Cascade_Of_Strikes&link&doindent}} {{page>weird-wizard:spells:Celeritous_Moves&link&doindent}} {{page>weird-wizard:spells:Concussion_Strike&link&doindent}} {{page>weird-wizard:spells:From_Out_Of_Nowhere&link&doindent}} {{page>weird-wizard:spells:Martial_Insights&link&doindent}} {{page>weird-wizard:spells:True_Strike&link&doindent}} ===== Expert Spells ===== {{page>weird-wizard:spells:Avalanche_Strike&link&doindent}} {{page>weird-wizard:spells:Cast_Down_From_Heaven&link&doindent}} {{page>weird-wizard:spells:Crush_Their_Spirits&link&doindent}} {{page>weird-wizard:spells:Divide_The_River&link&doindent}} {{page>weird-wizard:spells:Fateful_Strikes&link&doindent}} {{page>weird-wizard:spells:Push_Them_Back&link&doindent}} ===== Master Spells ===== {{page>weird-wizard:spells:Decisive_Strike&link&doindent}} {{page>weird-wizard:spells:From_All_Directions&link&doindent}} {{page>weird-wizard:spells:Immovable_Stance&link&doindent}} {{page>weird-wizard:spells:Sudden_Death_Strike&link&doindent}} {{page>weird-wizard:spells:Surge_Of_Slaughter&link&doindent}} {{page>weird-wizard:spells:Ultimate_Weapon&link&doindent}}