Tradition: Pyromancy
Rank: Expert
Castings: 1
Duration: 1 hour
A red-metal wand appears in your hand. While you carry the wand, you take no damage from fire and half damage from cold. In addition, you can use an action to shoot flames from the tip into a Size 3 space within reach. The flames deal 4d6 damage to each object in the target space. Each creature in the target space makes a luck roll. On a failure, it takes 4d6 damage.