Tradition: Dark Arts
Rank: Expert
Castings: 1
Duration: 1 minute
Unfurling from thin air, three hideous tentacles covered in suckers lash your enemies. When the tentacles appear, and again at the start of each of your turns, the tentacles attack up to three creatures in the target space. For each target separately, make an Intellect roll against the tar get's Agility. On a success, the target takes 3d6 damage and becomes grabbed by the tentacle. If the target is already grabbed by a tentacle, it takes an extra 3d6 damage instead and remains grabbed until the end of the tentacle's next turn.
A tentacle counts as an object with Defense 12 and Health 10. Once three tentacles have been destroyed, the spell ends early.