Tradition: Spiritualism
Rank: Novice
Castings: 1
Duration: Instantaneous
You set a cruel and nasty spirit on the target, causing it to become cursed (luck ends). When a creature cursed in this way would move, it must first make a Will roll. On a success, it can move as normal. On a failure, the target becomes slowed until the end of its turn and it takes 2d6 damage.