Unleash Cyclone

Unleash Cyclone

Tradition: Aeromancy

Rank: Master

Castings: 1

Duration: Instantaneous

A cyclone forms in the target space and moves up to 20 yards before dissipating. Each object in the cyclone’s space when it appears or whose space the cyclone enters is caught in its winds. A creature or object can be affected just once. Each object takes 13d6 damage, and an unsecured object flies 2d6 yards away from the cyclone in a direction you choose. Each creature in the cyclone’s space when it appears or whose space the cyclone enters takes 5d6 damage, and makes a Strength roll. On a failure, the creature takes an extra 5d6 damage, flies 2d6 yards away from the cyclone, and lands prone. If this damage causes the creature to become injured or the creature was already injured, it makes a Will roll with 1 bane. On a failure, it becomes stunned until the end of your next turn.