Tradition: Pyromancy
Rank: Master
Castings: 1
Duration: 1 hour
Flames appear in the target space and assume a snake-like form. The f ire elemental becomes your controlled companion. The effect ends early if it becomes incapacitated.
Defense: 15, Health: 50 Attributes: Strength 13 (+3), Agility 13 (+3), Intellect 8 (–2), Will 15 (+5) Size: 2, Speed: 6 (Slippery, Squeeze 1/4 inch, Strider) Flaming Body: The elemental emits bright light. Immune: asleep, blinded, deafened, held, frightened, impaired, on fire, poisoned, prone, weakened, damage from cold and fire Fiery Touch: The fire elemental targets one creature or object within 5 yards and, against a target creature, makes a Strength roll with 1 boon against the target's Agility. On a success, the target takes 4d6 damage and catches fire (luck ends). Against a target object, it takes 4d6 damage and catches fire if flammable.