Standing Stones

Standing Stones

Tradition: Animism

Rank: Master

Castings: 1

Duration: Instantaneous

The ground rumbles as eight large stones, each 4 yards tall, 3 yards wide, and 1 yard thick, rise from the ground to form a circle around you. Each stone weighs 33 tons. The stones shed dim or faint light in a color you choose, or shed no light at all. If you cast this spell to produce this effect again, the stones sink back into the earth and rise from the ground where you cast the spell.

Any creature other than your enemies that rests inside the circle heals 1d6 damage after each hour of resting. If such a creature rests continuously for 8 hours, it also regains 4d6 Health.

If you cast an Aeromancy, Animism, Cryomancy, Geomancy, Hydromancy, Primal, or Pyromancy spell inside the circle, and the spell produces an effect that lasts at least 1 minute, that effect lasts twice as long as normal. You make any roll for casting that spell with 1 boon and impose 1 bane on any roll to resist the casting.

Finally, if you are in the same world as the stones, you can use an action to expend a casting of this spell to teleport yourself, along with any allies you choose within 5 yards, into the circle.