====== Rot Hulk ====== ===== Rot Hulk ===== **Tradition**: [[Necromancy]] **Rank:** Expert **Castings:** 1 **Duration:** 1 minute The ground bulges and breaks apart to release a rot hulk, a 10-foot tall mass of rotting meat, bones, and bits of fur sprouting here and there. The rot hulk becomes your controlled undead companion for the duration or until it's destroyed. When the spell ends, the rot hulk falls to the ground in slippery chunks and stinking jelly. Defense: 8, Health: 45 Attributes: Strength 13 (+3), Agility 8 (–2), Intellect 3 (–7), Will 15 (+5) Size: 2, Speed: 4 (no running) Immune: asleep, frightened, poisoned Stench of the Grave: Each enemy not immune to the poi soned affliction within 1 yard of the rot hulk is weakened for as long as it remains there. Natural Weapons: The undead uses its hands and teeth as natural weapons that deal 3d6 damage. When it gets a critical success for a roll to attack, the target makes an Agility roll. On a failure, it takes an extra 2d6 damage.