This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Order ====== The Order tradition sprang from early efforts to tame magic, to make the spells cast and talents used more predictable in their effects. The tradition enables casters to shape magical energy into solid forms. Also, the tradition removes chance from the effects its magic creates. ===== Talents ===== //**Certain Outcome:**// You can use a reaction when you make an attribute roll. Rather than roll the dice, you calculate the result as if you had rolled a 20 on the die. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest. //**Force Missile:**// You can use an action to form a missile of solidified magic and send it to unerringly strike a target. Target one creature or object within 20 yards. The missile hits the target, causing it to take 3 damage. At level 3, you can create two missiles and send them both against one target or divide them between two targets. At level 7, you can create four missiles and divide them in any way you choose between up to four targets. //**Logic Armor:**// When you use a reaction to dodge or withstand, you can use this talent to cause gleaming mathematical symbols to appear all around you and on your body that last until the end of your next turn. Whenever you would take a variable amount of damage or lose a variable amount of Health, you take or lose the minimum amount. You can use this talent once. You regain the use of it after you rest. //**Orderly Mind:**// You can use this talent when you become confused, controlled, stunned, Intellect impaired, or Will impaired. The affliction ends. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest. ===== Novice Spells ===== {{page>weird-wizard:spells:Dampen_Magic&link&doindent}} {{page>weird-wizard:spells:Force_Barrier&link&doindent}} {{page>weird-wizard:spells:Inevitable_Sword&link&doindent}} {{page>weird-wizard:spells:Logic_Prison&link&doindent}} {{page>weird-wizard:spells:Mitigate_Risk&link&doindent}} {{page>weird-wizard:spells:Ordered_Minds&link&doindent}} ===== Expert Spells ===== {{page>weird-wizard:spells:Compel_Activity&link&doindent}} {{page>weird-wizard:spells:Force_Bubble&link&doindent}} {{page>weird-wizard:spells:Force_Platform&link&doindent}} {{page>weird-wizard:spells:Geas&link&doindent}} {{page>weird-wizard:spells:Negate_Magic&link&doindent}} {{page>weird-wizard:spells:Stasis_Field&link&doindent}} ===== Master Spells ===== {{page>weird-wizard:spells:Master_Order_Spells_Domination&link&doindent}} {{page>weird-wizard:spells:Force_Globe&link&doindent}} {{page>weird-wizard:spells:Hand_Of_Force&link&doindent}} {{page>weird-wizard:spells:Implosion&link&doindent}} {{page>weird-wizard:spells:Law_Hammer&link&doindent}} {{page>weird-wizard:spells:Quell_Magic&link&doindent}}