Tradition: Astromancy
Rank: Master
Castings: 1
Duration: Instantaneous
Light and heat explode from you. Each enemy takes 5d6 damage. A creature makes a Strength roll with 1 bane. On a failure, the creature takes an extra 5d6 damage, and becomes blinded (luck ends). On a critical failure, the creature also catches fire (luck ends). You and each ally emits dim light for 1 hour and their attacks deal an extra 1d6 dam age from the radiance sheathing their weapons.