This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Necromancy ====== Fear of death, an obsession with attaining immortality, a desire to divine the secrets known only to the dead, or some darker motive could explain why someone would risk awakening Lord Death’s wrath by dabbling in these dark arts. Necromancy offends the god for it dabbles in the domain He claims: chiefly death and dying things. The spells it offers create abominations, undead that per vert life, or sap life force from others on which the necromancers feed. Most students of the tradition deserve the stigma attached to its study, but a few find a way to use the magic for good, if not noble, ends. ===== Talents ===== //**Death's Door:**// You can use an action to target one incapacitated creature you can see within 5 yards. Either the target dies and you heal 1d6 damage or the target heals 1d6 damage. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest. //**Enervation:**// You regain expended uses after you rest. Enervation (Magical): You can use an action to sap life force from a creature. Target one creature within 5 yards. If the crea ture has a Health score of 5 or more, make an Intellect roll against the target’s Strength. On a success, the target takes 1d6 damage and you heal 1d6 damage. At level 3, the target takes 2d6 damage and you heal 2d6 damage. At level 7, the target takes 4d6 damage and you heal 4d6 damage. On a critical success, the target also becomes weakened until the end of your next turn. //**Preserve Corpse:**// You can perform a ritual to safe guard a dead creature or repair an undead creature. Target one dead creature or one undead within 5 yards. When you finish, the target becomes immune to decay and emits no odor for 1d6 days. An undead target also heals 4d6 damage. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest. //**Rouse Corpse:**// You can use an action to animate a dead creature that is not already undead. Target one Size 1 dead creature. When you finish, the target stands up if it can and becomes undead for 1 minute. The undead is your con trolled companion. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest. **Defense:** 8, **Health:** 10 **Attributes:** Strength 9 (–1), Agility 6 (–4), Intellect —, Will — **Size:** 1, **Speed:** 3 (no running) **Immune**: asleep, poisoned **Natural Weapons:** The undead uses its claws as natural weapons that deal 1d6 damage. The undead rolls to attack with 1 bane. **Natural Decay**: The undead loses 1 Health at the end of each round. ===== Novice Spells ===== {{page>weird-wizard:spells:Animate_Corpse&link&doindent}} {{page>weird-wizard:spells:Bone_Burst&link&doindent}} {{page>weird-wizard:spells:Corpse_Scream&link&doindent}} {{page>weird-wizard:spells:Grave_Grasp&link&doindent}} {{page>weird-wizard:spells:Osseus_Blade&link&doindent}} {{page>weird-wizard:spells:Pieces_And_Parts&link&doindent}} ===== Expert Spells ===== {{page>weird-wizard:spells:Expert_Necromancy_Spells_Blood_Blister&link&doindent}} {{page>weird-wizard:spells:Bone_Carapace&link&doindent}} {{page>weird-wizard:spells:Death_Smoke&link&doindent}} {{page>weird-wizard:spells:Eaters_Of_The_Dead&link&doindent}} {{page>weird-wizard:spells:Rot_Hulk&link&doindent}} {{page>weird-wizard:spells:Quicken_Dead&link&doindent}} ===== Master Spells ===== {{page>weird-wizard:spells:Master_Necromancy_Spells_Angel_Of_Death&link&doindent}} {{page>weird-wizard:spells:Army_Of_The_Dead&link&doindent}} {{page>weird-wizard:spells:Create_Undead_Abomination&link&doindent}} {{page>weird-wizard:spells:Death_Comes_For_Thee&link&doindent}} {{page>weird-wizard:spells:Shrieking_Skull&link&doindent}} {{page>weird-wizard:spells:Slay&link&doindent}}