Tradition: Enchantment
Rank: Expert
Castings: 1
Duration: Instantaneous
You attempt to exert control over the target. Make an Intellect roll against its Will. On a success, the target becomes confused until the end of the round, during which time you can describe to it one activity that it should perform and that it can complete in 1 minute or less. Examples include opening a door, moving something, handing over documents, attacking a creature, or preventing anyone from entering or leaving an area. The target then spends each turn attempting to complete the activ ity you assigned to it. If you fail the Intellect roll, you regain the casting of this spell after 1 minute, but the target becomes immune to your casting of this spell for 24 hours.