Magnetize Metal

Magnetize Metal

Tradition: Geomancy

Rank: Expert

Castings: 1

Duration: 1 hour

. The target exerts a strong magnetic force. Apply the following effects when you cast the spell and again at the start of each of your turns.

* Each unsecured metal object within 15 yards of the target slides 5 yards toward the target. * Each creature within 15 yards of the target that's holding a metal object makes a Strength roll with 1 bane. On a failure, the object is wrenched from its hand and flies toward the target until it can move no closer. All creatures within 5 yards of the target make luck rolls. On a failure, the creature is struck by the flying object and takes 1d6 damage. * Each creature within 15 yards of the target that's wearing medium armor makes a Strength roll with 1 bane, or 2 banes for heavy armor. On a failure, the force drags the creature 5 yards closer to the target. If the creature is prevented from moving the full 5 yards in this way but contacts the target, the impact deals 2d6 damage to the creature. * Any metal creature or creature wearing medium or heavy armor within 5 yards of the target becomes held until the creature over comes the affliction with a successful Strength roll with 1 bane. * A creature within 15 yards of the target makes rolls to attack using metal weapons or ammunition with 1 bane. * A metal creature or a creature wearing medium or heavy armor treats the ground within 15 yards of the target as challenging terrain. If such a creature falls prone, it slides 5 yards toward the target. * Ranged attacks using thrown metal weapons and projectiles against targets within 3 yards of the spell's target deal an extra 1d6 damage.