Tradition: Chaos
Rank: Novice
Castings: 1
Duration: 1 minute
The magic flooding into the target space fills the air with eerie noises, flashing colors, and other odd phenomena. When a creature in the tar get space produces a magical effect, the creature makes the attribute roll, if any, with 1 boon, and targets of the effect make the roll to resist the effect, if any, with 1 bane. Also, any magical effect that deals or heals damage in the space deals or heals an extra 1d6 damage. However, at the end of each round, you make a luck roll. On a failure, roll a d20 and find the result on the Wild Magic Effects table. The spell then ends