Gray Dwarfs
Tradition: Geomancy
Rank: Master
Castings: 3
Duration: 1 hour
The ground in the target spaces bulges until it breaks away, unfolding into animated stone statues shaped like dwarf warriors. Each becomes your controlled companion. The spell ends when all statues have been destroyed or if you cast it again.
GRAY DWARF
Defense: 10, Health: 50
Strength: 13 (+3), Agility: 10 (+0) Intellect: 6 (–4), Will: 15 (+5)
Size: 1/2, Speed: 4 (cannot run)
Languages: Understands what you say
Immune: Asleep, blinded, confused, deafened, impaired, poisoned, stunned, weakened; deprivation, exposure, infection, suffocation
Earth Bound: If at the end of its turn the gray dwarf lacks contact with a surface made from earth or stone, it loses 1d6 Health.
ACTIONS
Melee Attack—Stone Hammer: Strength (+3) with 1 boon (2d6)