This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Grave Grasp ====== ===== Grave Grasp ===== **Tradition**: [[Necromancy]] **Rank:** [[weird-wizard/spells/Novice]] **Castings:** 1 **Duration:** 1 minute Pale, rotting hands and skeletal claws reach up from the ground in the target space to snatch at anyone in their midst. The ground becomes challenging terrain until the spell ends. Each creature on the ground in the target space when you cast the spell, and at the start of each of your turns, makes an Agility roll with 1 boon. On a failure, the creature becomes held and frightened (luck ends both). A creature can overcome these afflictions with a success on a Strength roll. If the creature is held already, it takes 1d6 damage and falls prone.