This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Geomancy ====== Look anywhere in the world and you’re bound to find magic. The Geomancy tradition contains all the spells that interact with earth, sand, and stone, as well those that draw energy from them. Students of the tradition swear they can hear whispering from the earth and many have been spotted, ear to the ground, mumbling. Maybe the earth has something to say. Or, it could be that Draconus grumbles in his sleep. Or, the earth mages might just all be mad. ===== Talents ===== //**Touch Earth and Stone:**// You can only produce effects from casting these spells if you have physical contact with earth, sand, or stone. Neither gloves nor boots interfere with this contact //**Grasping Hand:**// You can use an action to cause a fist made of earth and stone to form on the ground and strike. Target one creature or object on the ground within 10 yards. Make a Will roll against the target’s Agility. On a success, the target takes 2d6 damage. At level 3, the target takes 3d6 damage. At level 7, the target takes 7d6 damage. On a critical success, the target falls prone. //**Shape Earth:**// Your damage-dealing Geomancy spells deal an extra 1d6 damage. n addition, you can perform a ritual to reshape dirt, sand, or stone. Target one Size 5 or smaller object or surface of an object that you can see within 10 yards. When you finish, you change the target’s shape into any form you choose. You can create an opening through it, form it into a weapon, create a statue, or do something else. Once you use this aspect of the talent, you lose access to it for 1 hour. //**Stone Stride:**// If are not held, slowed, or weakened and you are in direct contact with a surface made of dirt, sand, or stone, you can use this talent at the start of your turn. Target an empty space of your Size resting on ground made from dirt, sand, or stone within 20 yards. You need not see the space; you can sense all eligible spaces when you use this talent. You teleport to that space. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest. //**Tremors:**// You can use an action to target the ground in one Size 5 space you can see within 10 yards. The ground in that space shakes. Each creature standing on that ground makes an Agility roll. On a failure, the creature falls prone. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest. ===== Novice Spells ===== {{page>weird-wizard:spells:Novice_Geomancy_Spells_Burrowing_Claws&link&doindent}} {{page>weird-wizard:spells:Heavy_Metal&link&doindent}} {{page>weird-wizard:spells:Impaling_Spike&link&doindent}} {{page>weird-wizard:spells:Mountain_Might&link&doindent}} {{page>weird-wizard:spells:Stone_Fists&link&doindent}} {{page>weird-wizard:spells:Violent_Eruption&link&doindent}} ===== Expert Spells ===== {{page>weird-wizard:spells:Bare_The_Teeth&link&doindent}} {{page>weird-wizard:spells:Geomantic_Pentacle&link&doindent}} {{page>weird-wizard:spells:Magnetize_Metal&link&doindent}} {{page>weird-wizard:spells:Move_Earth&link&doindent}} {{page>weird-wizard:spells:Sudden_Shockwave&link&doindent}} {{page>weird-wizard:spells:Walls_Of_Stone&link&doindent}} ===== Master Spells ===== {{page>weird-wizard:spells:Become_A_Living_Statue&link&doindent}} {{page>weird-wizard:spells:Earthquake&link&doindent}} {{page>weird-wizard:spells:Earthwave&link&doindent}} {{page>weird-wizard:spells:Release_Avalanche&link&doindent}} {{page>weird-wizard:spells:Rock_Dragons&link&doindent}} {{page>weird-wizard:spells:Summon_Earth_Elemental&link&doindent}}