Tradition: Aeromancy
Rank: Expert
Castings: 1
Duration: 1 minute
Deadly winds blow through the target spaces. In addition to the normal effects created by wind, each creature in a target space takes 2d6 damage when you cast the spell and again at the start of each of your turns. When an injured, Strength impaired, stunned, unconscious, or weakened creature starts its turn in one of the target spaces, the wind pushes it 5 yards. Finally, the wind increases the number of banes imposed on rolls to attack to 3, if either the attacker or the target of the attack are in a target space.