Tradition: Technomancy
Rank: Novice
Castings: 1
Duration: 1 minute
Metal plates fan out from your arm to create a sparking shield that remains for the duration or until you drop it. The shield uses the normal rules for a shield, and whenever a creature within your reach attacks you, the creature must first make a luck roll. On a failure, the creature takes 1d6 damage, is pushed back 1 yard, and becomes Strength and Agility impaired until the end of its next turn.