Earthquake

Earthquake

Tradition: Geomancy

Rank: Master

Castings: 1

Duration: Instantaneous

The ground shakes and heaves. The quake damages creatures, other than you, and objects on the ground. Creatures and objects within 15 yards take 12d6 damage; those more than 15 yards but within 30 take 8d6 damage; everything more than 30 yards from you within the spell's range takes 2d6 damage. A creature that takes the damage makes an Agility roll with 2 banes. On a success, the creature takes half the damage. On a failure, the creature falls prone.

Any structure destroyed by this damage collapses, and each creature inside it takes 4d6 damage and becomes buried under the rubble (see Chapter 2).

The earthquake might have additional effects as the Sage decides depending on where you cast this spell. In a body of water, it might produce a tidal wave that floods nearby shores. The quake could cause dams to break, bridges to fall, and more.

An aftershock repeats the spell's effect in the same area after 1d6 hours, dealing 6d6, 4d6, and 1d6 damage respectively.