Some people just want to watch the world burn. The Destruction tradition is for them. Magic with the sole aim of undoing creation, its spells break, burst, splinter, and erode. Students of the tradition not disgusted by the ruin they create might find themselves reveling in the sheer devastation wrought.
Entropic Power: You can use this talent when you cast a Destruction spell. Entropic power flows into you for 1 minute. The effect ends early if you become unconscious. When you deal damage from a spell you cast or a magical talent you use, the target takes an extra 1d6 damage. At the end of each round, the ground within 3 yards of you fractures to become challenging terrain until cleared away. When this effect ends, make a Strength roll. On a failure, you lose 1d6 Health. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest.
Rend the Flesh: You can use an action to send tendrils of ruinous energy from your hand. Target one creature within 5 yards. Make a Will roll against its Strength. On a success, the target takes 1d6 damage and becomes vulnerable until the end of your next turn. At level 3, the target takes 3d6 damage. At level 7, the target takes 7d6 damage instead.
Ruinous Field: You can use this talent when you cast a Destruction spell. You emanate a ruinous field for 1 minute. The effect ends early if you become confused, con trolled, stunned, or unconscious. Creatures and objects that are neither worn nor carried within 1 yard of you are vulnerable for as long as they remain there. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest.
Shatter: You can use an action to damage or destroy an object. Target one ordinary object you can see within 10 yards. Make an Intellect roll. On a success, the target loses 4d6 Health. On a critical success, the target loses 8d6 Health instead. If the loss destroys the object, it flies apart and each creature and object within 3 yards of it takes 1d6 damage. A creature can make a luck roll. On a success, the creature takes no damage. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest.
Break The Body
Tradition: Destruction
Rank: Novice
Castings: 1
Duration: 1 minute
Fractures and fissures appear all over the targets’ bodies. Each becomes Agility impaired for the duration. At the end of each round, the target takes 1d6 damage.
Feed On Loss
Tradition: Destruction
Rank: Novice
Castings: 1, reaction when a creature within 5 yards becomes incapacitated or a Size 1 or larger object within 5 yards is destroyed
Duration: 1 minute
The air shimmers around you, your will to ruin made manifest. Whenever a creature within 5 yards becomes incapacitated or a Size 1 or larger object within 5 yards is destroyed, you make attribute and luck rolls with 1 boon for 1 minute.
Hammer Down
Tradition: Destruction
Rank: Novice
Castings: 3
Duration: Instantaneous
You fling out your hand to release a wave of destructive force. The target takes 1d6 damage, and makes a Strength roll. On a failure, you push the target 5 yards. On a critical failure, the target also falls prone and cannot stand up (luck ends).
Lesser Ruin
Tradition: Destruction
Rank: Novice
Castings: 3
Duration: Instantaneous
Minor wounds appear all over the target. It takes 3d6 damage.
Pain
Tradition: Destruction
Rank: Novice
Castings: 3
Duration: Instantaneous
The target lets loose a gasp as you send a jolt of pain through it. The target becomes weakened (luck ends).
Ray Of Dissolution
Tradition: Destruction
Rank: Novice
Castings: 1
Duration: Instantaneous
You sweep a lime-colored beam around you. Whatever it touches begins to decay. The beam deals 3d6 damage to each target object. Each target creature makes an Agility roll. On a failure, the creature takes 3d6 damage.
Cascading Decay
Tradition: Destruction
Rank: Expert
Castings: 3
Duration: Instantaneous
Dust seems to fall from the target's body as it experiences rapid and terrible decay. The target takes 4d6 damage and becomes cursed (luck ends). At the end of each round that the target is cursed in this way, it takes 1d6 damage.
Detonate
Tradition: Destruction
Rank: Expert
Castings: 1
Duration: Instantaneous
The target vibrates with growing intensity, which causes cracks to appear all over it. The target loses 40 Health. If the target's Health drops to 0, it explodes, dealing 8d6 damage to each creature and object within 5 yards of it. A creature can make a luck roll. On a success, the creature takes no damage.
Entropy Storm
Tradition: Destruction
Rank: Expert
Castings: 3
Duration: Instantaneous
Threads of dark energy extrude from the center of the target space and dissipate. Each creature in this space takes 2d6 damage and each object in the space takes 4d6 damage. A creature makes a Strength roll. On a failure, the creature takes an extra 2d6 damage and becomes vulnerable and weakened (luck ends both); it makes the roll to end these afflictions with 1 bane. A creature or object incapacitated by this dam age drops to 0 Health and becomes erased from existence.
Obliteration
Tradition: Destruction
Rank: Expert
Castings: 3
Duration: Instantaneous
A target with Health 20 or less pops as it dies, spraying blood, flesh, and bone in all directions. Creatures with Health scores greater than 20 instead take 3d6 damage.
Raze The Land
Tradition: Destruction
Rank: Expert
Castings: 1
Duration: Instantaneous
A shockwave spreads through the target ground, causing it to ripple and split. The ground in the space becomes challenging terrain. Each creature on the ground with a Health score of 15 or less tumbles into one of the cracks that form, vanishing forever. Each creature on the ground with a Health score greater than 15 makes an Agility roll. On a failure, the creature takes 4d6 damage and falls prone. Finally, for 10 years, nothing grows from the ground in the target space.
Ruin
Tradition: Destruction
Rank: Expert
Castings: 1
Duration: Instantaneous
The target buckles under the weight of your ruinous magic and takes 9d6 damage.