Deranged Merriment
Tradition: Enchantment
Rank: Master
Castings: 1
Duration: Instantaneous
You infect the minds of the creatures around you, causing them to behave in an erratic but joyful manner. A target makes a Will roll; if confused, it rolls with 3 banes. On a failure, roll a d6 and consult the following table to see what the target does immediately.
| d6 | Result |
|---|---|
| 1 | The target falls prone and becomes stunned until the end of its next turn. |
| 2 | The target dances and moves 5 yards away from you. When it stops moving, it becomes held until the end of its next turn. |
| 3 | The target has an uncontrollable fit of laughter. It becomes weakened until the end of its next turn. |
| 4 | The target harms itself in some way and loses 3d6 Health. |
| 5 | The target becomes frightened of you until you become incapacitated or until it overcomes the affliction with a successful Will roll. |
| 6 | The target becomes controlled by you (luck ends). |