====== Cryomancy ====== In the frozen tundra, on glaciers, and all across the polar regions one finds a climate anathema to most living things. Between the bitter cold, freezing winds, and slippery ice, doom awaits the unprepared. Armed with Cryomancy, casters can bring these inhospitable environments to anywhere in the world. With a word, the temperatures plummet. With a gesture, snow and ice barrel forward. ===== Talents ===== //**Freeze Ray:**// You can use an action to launch a white-blue beam from your fingertip. Target one creature within 10 yards. Make a Will roll against the target’s Agility. On a success, the target takes 1d6 damage and becomes slowed until the end of your next turn. At level 3, the target takes 3d6 damage. At level 7, the target takes 7d6 damage. On a critical success, the target instead becomes slowed (luck ends). //**Freeze Water:**// You can use an action to turn water into ice. Target one Size 5 space that you can see within 10 yards. All water in that space becomes ice. Any creature in the water can make an Agility roll with 1 boon. On a success, if the creature has a Speed greater than 0, the creature moves to the nearest empty space outside the target space. Otherwise, the creature becomes buried in ice and subject to suffocation. The ice melts away after 1 hour. You can use thias talent once. You regain the use of it after you rest. //**Shape Ice:**// Your damage-dealing Cryomancy spells deal an extra 1d6 damage. In addition, you can perform a ritual to reshape ice. Target one Size 5 space you can see within 10 yards. When you finish, you change the shape of all ice in the target space. You could create an opening through it, steps, fanciful figures, or something else. Once you use this talent, you lose access to it for 1 hour. //**Sleet Storm:**// You can use an action to cause sleet to fall and make the ground slippery. Target one Size 5 space within 10 yards. Sleet falls through the target space for 1 minute, creating light obscurement within the space. In addition, the ground in the space becomes challenging terrain. You can use this talent once, twice at level 3, and three times at level 7. You regain expended uses after you rest ===== Novice Spells ===== {{page>weird-wizard:spells:Frostbite&link&doindent}} {{page>weird-wizard:spells:Hoarfrost_Weapon&link&doindent}} {{page>weird-wizard:spells:Ice_Barrier&link&doindent}} {{page>weird-wizard:spells:Icicle_Fall&link&doindent}} {{page>weird-wizard:spells:Rime&link&doindent}} {{page>weird-wizard:spells:Snowstorm&link&doindent}} ===== Expert Spells ===== {{page>weird-wizard:spells:Deep_Freeze&link&doindent}} {{page>weird-wizard:spells:Freezing_Fog&link&doindent}} {{page>weird-wizard:spells:Ice_Fall&link&doindent}} {{page>weird-wizard:spells:Katabatic_Blast&link&doindent}} {{page>weird-wizard:spells:Snow_Devil&link&doindent}} {{page>weird-wizard:spells:Teeth_Of_Winter&link&doindent}} ===== Master Spells ===== {{page>weird-wizard:spells:Absolute_Zero&link&doindent}} {{page>weird-wizard:spells:Form_Glacier&link&doindent}} {{page>weird-wizard:spells:Flash_Freeze&link&doindent}} {{page>weird-wizard:spells:Heart_Of_Winter&link&doindent}} {{page>weird-wizard:spells:Liquid_Ice&link&doindent}} {{page>weird-wizard:spells:Summon_Ice_Elemental&link&doindent}}