Conjure Abominable Thing

Conjure Abominable Thing

Tradition: Conjuration

Rank: Master

Castings: 1

Duration: 1 hour

A hulking mass of flesh and slobber, claws and teeth, appears on the ground inside the target space. It becomes your controlled companion. The spell ends early if it becomes incapacitated. Defense: 10, Health: 60 Attributes: Strength 14 (+4), Agility 10 (+0), Intellect 8 (–2), Will 10 (+0) Size: 1, Speed: 6 Fearsome: A creature rolls to attack the abominable thing with 1 bane unless the creature is immune to the frightened affliction. Melee Attack—Claws and Teeth: Strength (+4) with 1 boon (4d6)