Confound Minds

Confound Minds

Tradition: Enchantment

Rank: Master

Castings: 1

Duration: Instantaneous

A target can’t form clear thoughts and becomes confused (luck ends). When the target takes a turn while confused in this way, roll a d6 to see what it does.

d6Result
1The target howls, cries, screeches, or mutters; it does nothing on its turn.
2The target runs off in a random direction.
3The target attacks the creature nearest to it.
4The target acts normally.
5The target falls prone but can then act normally.
6The target becomes stunned until the end of its next turn.