Compel Activity

Compel Activity

Tradition: Order

Rank: Expert

Castings: 3

Duration: Instantaneous

Choose one activity from Chapter 2 that normally requires the use of an action such as attack, cast a spell, help, or hinder. A target makes a Will roll. On a failure, the creature must use an action to perform that activity during its next turn. If it cannot, the target becomes stunned until the end of your next turn.