This page is read only. You can view the source, but not change it. Ask your administrator if you think this is wrong. ====== Compel Activity ====== ===== Compel Activity ===== **Tradition**: [[Order]] **Rank:** [[weird-wizard/spells/Expert]] **Castings:** 3 **Duration:** Instantaneous Choose one activity from Chapter 2 that normally requires the use of an action such as attack, cast a spell, help, or hinder. A target makes a Will roll. On a failure, the creature must use an action to perform that activity during its next turn. If it cannot, the target becomes stunned until the end of your next turn.