Captivating Lights

Captivating Lights

Tradition: Astromancy

Rank: Novice

Castings: 1

Duration: 1 minute

Lights appear and dance in the target space. When an enemy starts its turn with line of sight to the target space, the enemy makes a Will roll. On a success, the enemy becomes immune to this spell for 24 hours. On a failure, the enemy becomes confused until the spell ends or until the enemy is harmed. While con fused in this way, the enemy must run toward the target space on each of its turns. Once it enters the space, it will not willingly leave it. The enemy is otherwise free to act as it chooses.