Tradition: Geomancy
Rank: Master
Castings: 1
Duration: 1 hour
You become a living statue. You gain the following benefits and draw backs for the duration.
* Increase your Health score by 100. * You make Strength rolls with 1 boon and you impose 1 bane on rolls against your Strength. * Your unarmed strikes and natural weapons deal an extra 3d6 damage. * You take half damage from ordinary sources. * You are immune to the effects of deprivation, exposure, and suffocation. In addition, you are immune to damage from cold. * You have the Strider movement trait. * You can move through obstacles made of earth, sand, and stone that are up to 2 yards thick, but you cannot end your move inside such an obstacle. If you stop moving inside an obstacle, you are pushed back to the empty space nearest to where you entered it. * You cannot swim. If you enter a liquid, you sink to the bottom. * If you fall prone, you cannot stand up until you overcome the affliction with a successful Strength roll.