Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
weird-wizard:professions [2026/01/16 00:00] – created lwelykweird-wizard:professions [2026/02/16 16:53] (current) lwelyk
Line 6: Line 6:
  
 You can choose your profession and specialty or roll dice to gain a random result.  You can choose your profession and specialty or roll dice to gain a random result. 
 +
 +===== Professional Knowledge =====
 +In addition to common knowledge, you also have knowledge related to your profession as well as your paths.
 +
 +//**Stories and Legends:**// You can recall details about legendary members of your profession, as well as famous and infamous members of your profession in and around the lands in which you live. If you are a blacksmith who has worked in a particular town, you know if there’s a famous blacksmith in the next town over.
 +
 +//**Tasks and Activities:**// You know how to perform tasks and activities directly related to your profession and your paths. If you’re a scribe, you know how to illuminate a manuscript. If you’re a poet, you can produce poetry. If you are a criminal, you can probably open a lock using lockpicks.
 +
 +For difficult tasks directly related to your profession, you and you alone can perform the task. A person who is not a forger could not produce a believable forgery, for example. In addition, when performing such tasks, the Sage might grant an automatic success or 1 boon or more to your attribute roll.
 +
 +//**Competence:**// You count as being competent in any work you perform related to your profession. Between quests, if you can find work, you can provide for yourself a quality of life typical for a member of your profession.
 +
 +//**Eye for Quality:**// You can identify the quality of any good or service produced by a member of your profession. You can identify good writing as a writer, good or bad cooking as a cook, or fine or terrible service as a servant.
 +
 +//**Tangential:**// Your profession might also grant benefits on tasks not directly related to your work at the Sage’s discretion. An impossible task might be possible, if difficult, for you, or difficult tasks might be easier. The Sage might also reveal additional information in descriptions based on your expertise.
  
 ===== Profession Categories ===== ===== Profession Categories =====
Line 96: Line 111:
 ===== Religious Professions ===== ===== Religious Professions =====
 ^D20^Profession^ ^D20^Profession^
-|1-2|Acolyte. You studied to become a priest of the High One and spent your time perusing the holy texts. You have an acolyte’s uniform. You know Archaic in addition to your other languages.|+|1-2|Acolyte. You studied to become a priest and spent your time perusing the holy texts. You have an acolyte’s uniform. You know Archaic in addition to your other languages.|
 |3-4|Aspirant. You studied to become a priest of the Old Faith or a particular god of the pantheon. You have the uniform of your faith.| |3-4|Aspirant. You studied to become a priest of the Old Faith or a particular god of the pantheon. You have the uniform of your faith.|
 |5-6|Cultist. You belonged to a small religion that operated on the fringes of your community. Your cult might have had good intentions or could honor some monstrous power. You have a symbol or badge of your faith.| |5-6|Cultist. You belonged to a small religion that operated on the fringes of your community. Your cult might have had good intentions or could honor some monstrous power. You have a symbol or badge of your faith.|
Line 119: Line 134:
 |19-20|Woodcutter. You cut timber from forests. You have an axe.| |19-20|Woodcutter. You cut timber from forests. You have an axe.|
  
 +===== Fae Professions =====
 +
 +^D20^Profession^
 +|1–2|Artist: You develop artistic talent. Choose your medium: music, painting, poetry, or sculpture. You have a tool kit or a writing kit.|
 +|3–4|Envoy: You represent a community of faeries in dealing with mortals. Add one language to your list of languages.|
 +|5–6|Helper: You adopted a mortal family, directly or indirectly, and aided them in doing the chores around their home. You know how to mend clothing, knit, cook, and carry out other domestic tasks. You have a tool kit.|
 +|7–8|Highborn: You belong to an aristocratic family. You have even fewer responsibilities than other faeries, so you can fill your time in pleasurable pursuits. You have a writer’s kit and a dozen sheets of paper.|
 +|9–10|Maker of Mischief: You spend your time spying on mortals and playing tricks on them. You have 10 pieces of fool’s gold (see page 15).|
 +|11–12|Messenger: You carry messages for another, mighty faerie. You know the best routes to take, how to avoid becoming lost, and how to husband your resources for making long journeys. Add one language to the list of languages you know.|
 +|13–14|Ne’er-Do-Well: You have lived as a scoundrel, miscreant, and troublemaker. You gambled, you played, you drank, and you ate. You wooed mortals and broke their hearts. You have a set of fancy clothing.|
 +|15–16|Squire: You pledged your service to a fey knight, one of the great noble warriors who undertake quests for the highborn. Either you have bark armor (as brigandine) or an ironwood sword.|
 +|17–18|Taleteller: You have at your disposal a variety of stories about legends, ancient history, and the lore of the word. Add one language to the list of languages you know.|
 +|19–20|Wild Hunter: You ventured into the mortal world to abduct humans. You have skill at tending to animals and riding, as well as knowledge of humans. You have a spear.|