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| weird-wizard:paths:novice_paths:rogue [2026/01/21 04:31] – removed - external edit (Unknown date) 127.0.0.1 | weird-wizard:paths:novice_paths:rogue [2026/01/21 14:46] (current) – lwelyk | ||
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| + | ====== Rogue ====== | ||
| + | |||
| + | You walk a crooked road, one with many twists and turns. As a result, you have a knack for being able to do a little bit of everything, whether you’re fighting in combat, casting a spell, solving puzzles, or running for your life. | ||
| + | |||
| + | ===== Level 1 Rogue ===== | ||
| + | **Suggested Starting Attributes** | ||
| + | ^Roll^Strength^Agility^Intellect^Will^ | ||
| + | |1|9|12|12|10| | ||
| + | |2|10|11|12|10| | ||
| + | |3|10|12|11|10| | ||
| + | |4|12|11|10|10| | ||
| + | |5|10|13|11|9| | ||
| + | |6|12|12|10|9| | ||
| + | |||
| + | **Natural Defense:** 11 | ||
| + | |||
| + | **Starting Health:** 14 | ||
| + | |||
| + | **Languages: | ||
| + | |||
| + | //**Cunning Dodge:**// Whenever you dodge, increase the number of boons granted to your Agility roll by 1 or the number of banes imposed on the roll made against your Defense or Agility by 1. | ||
| + | |||
| + | // | ||
| + | ===== Level 2 Rogue ===== | ||
| + | |||
| + | **Health:** +4 | ||
| + | |||
| + | |||
| + | //**Swift Recovery: | ||
| + | |||
| + | //**Rogue Technique: | ||
| + | |||
| + | ==== Rogue Techniques ==== | ||
| + | // | ||
| + | |||
| + | At level 5, the extra damage increases to 2d6. | ||
| + | |||
| + | //**Beloved of the Gods:**// You make luck rolls with 1 boon. Whenever you roll a 1 on the die for an attribute roll, you can use this talent to make a luck roll. The result of the luck roll replaces the result of the attribute roll. Once you use this aspect of the talent, you lose access to the talent until after you rest. | ||
| + | |||
| + | At level 5, you regain the use of this talent after 1 minute. | ||
| + | |||
| + | //**Breaker of Things:**// At the start of your turn, if you lack the confused, stunned, and unconscious afflictions, | ||
| + | |||
| + | Once you use this talent, you lose access to it for 1 minute. | ||
| + | |||
| + | At level 5, you instead lose access to it (luck ends). | ||
| + | |||
| + | |||
| + | // | ||
| + | |||
| + | // | ||
| + | |||
| + | At level 5, your attacks against targets of your hatred also deal an extra 1d6 damage. | ||
| + | |||
| + | |||
| + | //**Magic Use:**// Add Arcane to your list of languages. You discover one tradition and learn two novice spells. | ||
| + | |||
| + | At level 5, you learn one expert spell. | ||
| + | |||
| + | // | ||
| + | |||
| + | At level 5, you can use a reaction when a creature within 5 yards makes an attribute roll to hinder it. In addition, your attacks against hindered creatures deal an extra 1d6 damage. | ||
| + | |||
| + | // | ||
| + | |||
| + | At level 5, when you use an action to run, you can use this aspect of the talent to gain another action. Once you use this aspect of the talent, you lose access to this talent (luck ends). | ||
| + | |||
| + | //**Stone Blessed: | ||
| + | |||
| + | At level 5, you also impose 1 bane on rolls to attack you while you are in contact with an earth or stone surface. | ||
| + | === Fae Techniques === | ||
| + | |||
| + | These techniques are typically associated with the fae, but any can learn them with Sage approval. | ||
| + | |||
| + | |||
| + | // | ||
| + | |||
| + | At level 5, creatures you have beguiled also become vulnerable for as long as they remain beguiled. | ||
| + | |||
| + | //**Curse Binder (Magical): | ||
| + | |||
| + | At level 5, you add Arcane to your list of languages and discover one tradition. | ||
| + | |||
| + | //**Fae Ambusher (Magical): | ||
| + | |||
| + | At level 5, if you get a critical success on a roll to attack that you make as part of this talent, the target takes an extra 1d6 damage. | ||
| + | |||
| + | // | ||
| + | |||
| + | At level 5, when you use this talent, you roll to attack with 1 boon. If you get a critical success, the target of your attack also becomes confused (luck ends). | ||
| + | |||
| + | ===== Level 5 Rogue ===== | ||
| + | |||
| + | **Health:** +4 | ||
| + | |||
| + | **Bonus Damage:** +1d6 | ||
| + | |||
| + | //**Combat Opportunist: | ||