Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| weird-wizard:paths:novice_paths:fighter [2026/01/21 04:31] – removed - external edit (Unknown date) 127.0.0.1 | weird-wizard:paths:novice_paths:fighter [2026/01/21 14:44] (current) – lwelyk | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| + | {{:: | ||
| + | {{tag> | ||
| + | ====== Fighter ====== | ||
| + | Extensive training prepared you for battle and you demonstrate your skill at arms in every contest, every engagement. You can wield any weapon with skill and have the durability to keep fighting when lesser warriors would fall. As a fighter, you rely on weapons and attack options to overwhelm your foes. | ||
| + | ===== Level 1 Fighter ===== | ||
| + | |||
| + | **Suggested Attributes** | ||
| + | ^d6^Strength^Agility^Intellect^Will^ | ||
| + | |1|12|11|9|11| | ||
| + | |2|13|9|10|11| | ||
| + | |3|12|10|10|11| | ||
| + | |4|11|12|10|10| | ||
| + | |5|14|10|10|10| | ||
| + | |6|12|12|9|10| | ||
| + | |||
| + | **Natural Defense:** 10 | ||
| + | |||
| + | **Health:** 16 | ||
| + | |||
| + | **Languages: | ||
| + | |||
| + | //**Combat Training: | ||
| + | |||
| + | //**Combat Recovery: | ||
| + | You can use this talent once. At level 5, you can use it twice. | ||
| + | You regain the uses of this talent after you rest. | ||
| + | |||
| + | ===== Level 2 Fighter ===== | ||
| + | **Health:** +6 | ||
| + | |||
| + | **Bonus Damage:** +1d6 | ||
| + | |||
| + | **Fighting Style:** You favor a particular fighting style. Choose one of the following styles. | ||
| + | |||
| + | ==== Fighting Styles ==== | ||
| + | |||
| + | // | ||
| + | |||
| + | //**Battle Savant:**// When you use an attack option, you roll to attack with 1 boon. At level 5, the number of boons increases to 2. | ||
| + | |||
| + | // | ||
| + | |||
| + | // | ||
| + | |||
| + | // | ||
| + | |||
| + | At level 5, the result instead need only equal or exceed the target’s attribute score. Finally, when you use the Guarded Attack option, you retain its benefits if you become confused or held. | ||
| + | |||
| + | // | ||
| + | |||
| + | **//Combat Controller:// | ||
| + | |||
| + | //**Crack Shot:**// You roll to attack with 1 boon when you attack with a ranged weapon. Also, you can use ranged weapons to make free attacks. At level 5, the number of boons increases to 2. | ||
| + | |||
| + | // | ||
| + | |||
| + | At level 5, up to two creatures within 1 yard of the target take 1d6 damage. | ||
| + | |||
| + | //**Dual Wielder: | ||
| + | |||
| + | // | ||
| + | |||
| + | // | ||
| + | |||
| + | //**Great Weapon Specialist: | ||
| + | |||
| + | // | ||
| + | |||
| + | //**Shield Basher:**// You treat shields as off-hand melee weapons that deal 1d6 damage instead of as improvised weapons. In addition, when you attack with a shield, you retain the shield’s increase to your Defense score. At level 5, when you get a critical success with an attack using your shield, you roll to attack the target with 1 boon until the end of your next turn. | ||
| + | |||
| + | // | ||
| + | |||
| + | At level 5, you impose 1 bane on the target’s Will roll. | ||
| + | |||
| + | //**Tunnel Warrior (Must be smaller than Size 1 to take):**// You can move through spaces occupied by other creatures regardless of their Size, though you must end your move in an empty space. You count as Size 1/4 for the purpose of moving. Finally, you make rolls to attack with spears, bidents, and tridents with 1 boon. | ||
| + | |||
| + | At level 5, you make rolls to attack using these weapons with 2 boons instead. | ||
| + | |||
| + | === Fae Fighting Styles === | ||
| + | These fighting styles are typically associated with the fae, but any can learn them with Sage approval. | ||
| + | |||
| + | // | ||
| + | |||
| + | At level 5, if you get a critical success on a roll to attack the target of this talent, the target also becomes confused until the end of your next turn. | ||
| + | |||
| + | // | ||
| + | |||
| + | At level 5, you learn two novice spells. | ||
| + | |||
| + | //**Evader (Magical): | ||
| + | |||
| + | At level 5, when you use Evader, you also become Slippery and impose 1 bane on rolls to attack you until the end of your next turn. | ||
| + | |||
| + | // | ||
| + | |||
| + | At level 5, your attacks against vulnerable targets deal an extra 1d6 damage. | ||
| + | |||
| + | |||
| + | ===== Level 5 Fighter ===== | ||
| + | **Armored and Natural Defense:** +1 | ||
| + | |||
| + | **Health:** +6 | ||
| + | |||
| + | **Bonus Damage:** +1d6 | ||
| + | |||
| + | // | ||
| + | |||
| + | //**Power Strike:**// When you deal damage with an attack, you can use this talent to deal extra damage to the target equal to your level. Once you use this talent, you lose access to it until the start of your next turn. | ||