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Wood Watcher

You become a servant of nature. The seed of your devotion takes root and transforms you. Now, bark covers your body, while branches and vines grow in place of your hair.

Level 7 Wood Watcher

Attributes: Increase three attributes by 1 each.

Natural Defense: +1

Health: +12

Languages: Any one

Traditions: Animism

Spells: One expert

Ambulatory Plant: You lose all the traits from your original ancestry and become an ambulatory plant. You ignore any effect that would transform you. You have the following traits:

Ensnaring Strike (Magical): You can use this talent when you attack an enemy on the ground within 5 yards of you. Make a luck roll in addition to your roll to attack. If both rolls result in a success, grasses and vines entangle the target, causing it to become held until the end of your next turn.

Level 8 Wood Watcher

Health: +12

Bonus Damage: +1d6

Spells: One expert

Grasping Growth (Magical): You can use this talent when you cast a spell. Target the ground in one Size 5 space within 10 yards. Sudden plant growth in the space turns the target ground into challenging terrain for 1 minute. Any enemy that becomes held or falls prone in the space takes 1d6 damage at the end of each round until it leaves the target space.

Level 10 Wood Watcher

Health: +12

Bonus Damage: +1d6

Spells: One master

Arboreal Fury (Magical): You can use an action to awaken the ire of Grandfather Tree. You produce all the following effects.