You become a servant of nature. The seed of your devotion takes root and transforms you. Now, bark covers your body, while branches and vines grow in place of your hair.
Attributes: Increase three attributes by 1 each.
Natural Defense: +1
Health: +12
Languages: Any one
Traditions: Animism
Spells: One expert
Ambulatory Plant: You lose all the traits from your original ancestry and become an ambulatory plant. You ignore any effect that would transform you. You have the following traits:
Ensnaring Strike (Magical): You can use this talent when you attack an enemy on the ground within 5 yards of you. Make a luck roll in addition to your roll to attack. If both rolls result in a success, grasses and vines entangle the target, causing it to become held until the end of your next turn.
Health: +12
Bonus Damage: +1d6
Spells: One expert
Grasping Growth (Magical): You can use this talent when you cast a spell. Target the ground in one Size 5 space within 10 yards. Sudden plant growth in the space turns the target ground into challenging terrain for 1 minute. Any enemy that becomes held or falls prone in the space takes 1d6 damage at the end of each round until it leaves the target space.
Health: +12
Bonus Damage: +1d6
Spells: One master
Arboreal Fury (Magical): You can use an action to awaken the ire of Grandfather Tree. You produce all the following effects.