====== Vision ====== Close ties to Beauty have worked their magic on you. Gone are the rough edges, the blemishes, those qualities you might describe as flaws. In their place, you enjoy physical perfection—or close to it. As an associate of Beauty, you work to brighten the world, to chase off the darkness and ugliness so that the true wonder of creation can shine forth. ====== Level 7 Vision ====== **Attributes:** Increase three attributes by 1 each **Health:** +12 **Traditions:** Enchantment **Spells:** One expert **Languages:** Any one //**Captivating Beauty (Magical):**// You impose 1 bane on rolls to attack you made by any creature that can see you. In addition, when a creature starts its turn with line of sight to you, it makes a Will roll; on a success, the creature becomes immune to this talent for 24 hours. On a failure, it becomes cursed (luck ends). While cursed in this way, it becomes weakened and cannot see any other creature so long as you remain in its line of sight. The effect ends early for the creature if you harm it. //**Magnificence:**// You make rolls in social situations with 1 boon. ====== Level 8 Vision ====== **Health:** +12 **Bonus Damage:** +1d6 **Spells:** One Expert //**Helpless Before Me (Magical):**// At the start of your turn, if you lack the confused, controlled, stunned, or unconscious afflictions, you can target one creature you have cursed. Make a Will roll against the target’s Will; on a success, you pull the target 5 yards toward you. In addition, all creatures cursed by you that are within 5 yards of you become vulnerable for as long as they remain there. ====== Level 10 Vision ====== **Health:** +12 **Bonus Damage:** +1d6 **Spells:** One master //**False Affection (Magical):**// Your beauty makes a servant of a creature who feels enamored with you. Target one creature you can see, that can hear you, and that you have cursed. Make a Will roll against the target’s Will. On a success, the target becomes controlled by you (luck ends) if its Health is 60 or less; if its Health exceeds 60, it becomes confused (luck ends). On a failure, the target becomes immune to this talent for 24 hours.