You found the magic in music. You witnessed how it can change emotion, fostering love, goodwill, regret, and more. An interest in magical music led you to experiment with your own voice—the results enable you to use magical songs to bewitch your enemies. Your chilling shrieks and enchanting melodies make you a considerable threat to anyone who stands in your way.
You might follow the siren’s path due to a merrow bloodline. Or, you might have learned these methods while in the clutches of those amphibious creatures.
Attributes: Increase three attributes by 1 each
Health: +12
Traditions: One
Spells: One expert
Languages: Any one
Siren Song (Magical): As an action, you can use this talent to sing until the end of your next turn (or you can stop sooner). You can extend your song on each of your turns by giving up your reaction for that round (up to a maximum of 1 minute). When you use this talent and again once per round while you are singing, target one creature within 15 yards that can hear you and make a Will roll against the target’s Will. On a success, apply one of the effects below to the target. On a failure, the target becomes immune to Siren Song for 24 hours.
Health: +12
Bonus Damage: +1d6
Spells: One Expert
Enchanting Singer (Magical): While using Siren Song, you impose 1 bane on rolls to attack you. A creature immune to Siren Song ignores this effect.
Siren Shriek (Magical): You can use an action to shriek, causing ruinous sound to sweep through a Size 5 space you can reach. Each creature inside the space takes 3d6 damage and makes a Strength roll; on a failure, the creature takes an extra 3d6 damage and becomes confused (luck ends). Then, you lose access to this talent (luck ends).
Health: +12
Spells: One master
Compelling Song (Magical): When you use Siren Song successfully against a target with a Health of 50 or less, the target becomes controlled by you (luck ends).