Table of Contents

Shapechanger

Alteration magic makes your form fluid. You become free from the limitations that others must endure. You can change anything about yourself by simply willing it.

Level 7 Shapechanger

Attributes: Increase three attributes by 1 each.

Health: +6

Languages: Any one

Traditions:Alteration

Spells: One master

Acquire Trait (Magical): You can use an action to gain one of the following traits of your choice. You retain the trait until you rest or until you use this talent again.

Level 8 Shapechanger

Health: +6

Spells: One master

Beast Form (Magical): You can use an action to transform yourself and everything you wear and carry into a beast that might look like an ordinary beast, such as a wolf or puma, or something that combines the features of many different beasts. The effect lasts 1 hour, but ends early if you become unconscious. If you voluntarily end this effect, you heal 2d6 damage. You can use this talent a number of times equal to half your level. You regain expended uses after you rest. While in your beast form, you use your normal rules, subject to the following modifications:

Level 10 Shapechanger

Health: +6

Spells: One master

Ideal Form (Magical): You become so capable with Alteration magic that you can instinctively use the magic to compensate for your shortcomings. While you lack the confused, controlled, stunned, and unconscious afflictions, you make Strength and Agility rolls with 2 boons. You impose 1 bane on rolls to attack you and rolls made against you. If you are not injured at the end of the round, you heal 1d6 damage.