Table of Contents

Roisterer

You made friends with a raucous band of faeries and troublemakers—ne’er-do-wells, each and every one. They don’t show themselves to other folks, just you. You enjoy their company, but they prove to be terrible influences. When not on a quest, you pass your time drinking, gaming, and getting up to no good. Though you emerge from these bouts of carousing a bit worse for wear, you consider it worth it. Your friends have never let you down, and you've learned a thing or two about mischief from them. Their mischief is contagious, and you find yourself drawn deeper and deeper into their world of pranks and rabble rousing.

Level 7 Roisterer

Attributes: Increase three attributes by 1 each

Health: +12

Bonus Damage: +1d6

Languages: Sylvan

Helpful Hands: Your invisible faerie friends can pick up, drop, and interact with objects within 5 yards of you. Also, you can perform one minor activity each round without having to expend movement.

Overindulgence: When you finish a rest, you become Intellect impaired, for you spent that time gambling, drinking, or engaging in other activities that prevented you from getting the most peaceful sleep. The affliction lasts until your first combat begins.

Tricky Faeries: You can use this talent to use an attack option that, on a success, includes the weapon’s damage (see Shadow of the Weird Wizard, Chapter 2). Once you use this talent, you lose access to it (luck ends).

Level 8 Roisterer

Health: +12

Combat Partners: When you make a melee attack, if you are uninjured, you roll with 1 boon, and your attack deals an extra 1d6 damage. If you are injured, you instead impose 1 bane on rolls to attack you.

Fey Warning: Once per round, when you use a reaction to dodge, you immediately regain the use of the reaction.

Pesky Companions: While uninjured, you impose 1 bane on luck rolls made by enemies within 1 yard of you.

Level 10 Roisterer

Health: +8

Wrathful Faerie Friends: You can use this talent whenever you are harmed. If the source of the harm is a creature within 5 yards of you, your faerie friends immediately spill from your body and race forward to overwhelm that creature. It takes 5d6 damage and makes a Strength roll; on a failure, the creature takes an extra 5d6 damage, falls prone, and becomes weakened (luck ends). You then lose access to this talent for 1 minute.