Your deity can be fickle and wild. You channel this through your actions, going into a divine, ecastic frenzy, a mad ecstacy. You are a wild being of spirit and violence, and a fierce protector of your allies.
Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: War
Spells: One expert
Divine Frenzy (Magical): Whenever you are harmed, you can let your god flow through your body, awakening in you a divine frenzy that lasts for 1 minute or until you become stunned or unconscious. This frenzy imposes 1 bane on rolls made against you, you make attribute rolls with 1 boon, and increase your supply of Bonus Damage by +2d6. Once you use this talent, you lose access to it for 1 minute.
Health: +12
Bonus Damage: +1d6
Spells: One expert
Wild Whims (Magical): At the end of the round while you are under the effects of your Divine Frenzy talent, roll a d6 to determine what happens until the end of the next round. On a 4 or higher, you impose 1 bane on rolls to attack your allies, while on a 3 or lower, your allies make rolls to attack your enemies with 1 boon.
Health: +12
Bonus Damage: +1d6
Spells: One master
Collective Insanity (Magical): When you use your Divine Frenzy talent, you can target any number of allies within 5 yards. Each ally gains the benefits of your Divine Frenzy talent for 1 minute.