====== Maenad ====== Your deity can be fickle and wild. You channel this through your actions, going into a divine, ecastic frenzy, a mad ecstacy. You are a wild being of spirit and violence, and a fierce protector of your allies. ====== Level 7 Maenad ====== **Attributes:** Increase three attributes by 1 each. **Health:** +12 **Languages:** Any one **Traditions:** War **Spells:** One expert //**Divine Frenzy (Magical):**// Whenever you are harmed, you can let your god flow through your body, awakening in you a divine frenzy that lasts for 1 minute or until you become stunned or unconscious. This frenzy imposes 1 bane on rolls made against you, you make attribute rolls with 1 boon, and increase your supply of Bonus Damage by +2d6. Once you use this talent, you lose access to it for 1 minute. ====== Level 8 Maenad ====== **Health:** +12 **Bonus Damage:** +1d6 **Spells:** One expert //**Wild Whims (Magical):**// At the end of the round while you are under the effects of your Divine Frenzy talent, roll a d6 to determine what happens until the end of the next round. On a 4 or higher, you impose 1 bane on rolls to attack your allies, while on a 3 or lower, your allies make rolls to attack your enemies with 1 boon. ====== Level 10 Maenad ====== **Health:** +12 **Bonus Damage:** +1d6 **Spells:** One master //**Collective Insanity (Magical):**// When you use your Divine Frenzy talent, you can target any number of allies within 5 yards. Each ally gains the benefits of your Divine Frenzy talent for 1 minute.