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| weird-wizard:paths:master_paths:infiltrator [2026/01/22 17:40] – created lwelyk | weird-wizard:paths:master_paths:infiltrator [2026/01/22 17:41] (current) – lwelyk | ||
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| + | ====== Infiltrator ====== | ||
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| + | Something about you makes you hard to notice. Exceptionally plain features, a soft voice, a furtive manner: these might be natural qualities you have always had or traits you developed through training and body modification. In any event, you know how to avoid attracting attention and slip into places with no one the wiser. | ||
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| + | The opportunities granted by being an infiltrator are obvious. You can sneak in right under guards’ noses. Once inside, you can move around freely to find whatever you seek: secrets, treasure, a prisoner, or something else of value. After laying your hands on it, you exit the same way. And when people realize their prize has gone missing, they cannot find any witnesses. It was like you were never there. | ||
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| + | ===== Level 7 Infiltrator ===== | ||
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| + | **Attributes: | ||
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| + | **Health:** +12 | ||
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| + | **Bonus Damage:** +1d6 | ||
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| + | **Languages: | ||
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| + | //**Low Profile: | ||
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| + | //**Strike from Hiding:**// You roll to attack enemies from which you are hidden or invisible with 1 boon and such attacks deal an extra 1d6 damage. | ||
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| + | At level 10, you add 10 to the result of your rolls to attack such targets, and these attacks now deal an extra 3d6 damage. | ||
| + | |||
| + | ===== Level 8 Infiltrator ===== | ||
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| + | **Health:** +12 | ||
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| + | // | ||
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| + | // | ||
| + | |||
| + | ===== Level 10 Infiltrator ===== | ||
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| + | **Health:** +12 | ||
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| + | // | ||