Through your great deeds you have won the esteem of the god you serve, and upon you now rests the mantle of high priest. You have a direct line to your patron deity and can ask for and receive aid. Such are the blessings the god shows you, there is little you need fear.
Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: One
Spells: One expert
Divine Authority (Magical): You can use an action to speak with the voice of your god. Each enemy angel, demon, faerie, fiend, spirit, and undead within 10 yards of you becomes cursed and weakened (luck ends both). Each ally within 10 yards of you heals 7d6 damage and makes all rolls with 1 boon for 1 minute. Your voice carries 100 miles. You can use this talent twice and regain expended uses after you rest.
Health: +12
Bonus Damage: +1d6
Spells: One expert
Divine Protection (Magical): You are immune to deprivation, exposure, and infection, as well as to the controlled, frightened, poisoned, and Will impaired afflictions. Enemies that attack you discard boons for their roll.
In addition, you can use a reaction when you would be harmed to make a luck roll. On a success, you ignore the harm. You can use this aspect of the talent a number of times equal to half your level. You regain expended uses after you rest.
Health: +12
Bonus Damage: +1d6
Spells: One master
Chosen by a God: You stop aging physically, and your appearance does not change no matter how much longer you live. Short of mishap or violence, you can survive indefinitely. If you die, your body does not decay and cannot become undead. If your corpse is laid to rest on ground holy to members of your faith, you are restored to life seven days later, with no damage and at full Health.
Miracle (Magical): You can use an action to produce any one of the following effects:
Once you use this talent, you lose access to it until after you complete a quest.