Table of Contents

Hierophant

You join the secret society of learned people charged with preserving knowledge against chaos and upheaval. As part of your membership, you discover certain mysteries to enhance your capabilities. The further you progress, the more powerful you become, developing those abilities that interest you most.

Level 7 Hierophant

Attributes: Increase three attributes by 1 each.

Health: +6

Languages: All

Traditions: One

Spells: One master

Ancient Mysteries (Magical): You learn one mystery of your choice from among those described below. You gain a second mystery at level 8, and a third at level 10.

Level 8 Hierophant

Health: +6

Spells: One master

Deny Outcome (Magical): You can use a reaction when a creature within 10 yards gets a success or failure on an attribute roll or a luck roll to turn the success into a failure or a failure into a success. Once you use this talent, you lose access to it for 1 minute.

Level 10 Hierophant

Health: +6

Spells: One master

Mystery of Immortality: You stop aging, and grow no physically older no matter how long you live. You are immune to exposure, infection, being poisoned, and the harmful effects of sleep deprivation. Although your body can survive indefinitely, a mishap or an act of violence can still do you in, at which point your body instantly turns to dust.

Ultimate Casting (Magical): You can use this talent when you cast a spell. If the spell requires you to make an attribute roll, you count as having rolled a 20 on the die; you also count as having rolled 6s on any boons you roll with it. If the spell enables a creature to make an attribute roll or luck roll to resist the effect, the creature treats its result as if it rolled a 1 on the die and rolled 6s on any banes rolled with it. If the spell deals a variable amount of damage or loss of Health, it deals the maximum amount. After resolving the spell’s effects, you become weakened (luck ends). Once you use this talent, you lose access to it until after you finish your quest.