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Herald of the Dawn

The Sun’s radiance shone upon you, signaling you as becoming her agent in the mortal world. Through you she brings forth light to banish the darkness. The heat of sunlight scours the unclean, turning your enemies to ash. You understand the goddess’s purpose and commit yourself to rooting out those who connive in shadow to bring about the end of all things.

Level 7 Herald of the Dawn

Attributes: Increase three attributes by 1 each.

Health: +12

Languages: Any one

Traditions: Astromancy

Spells: One expert

Radiate Sunlight (Magical): You can use an action to emit bright light from your body until you become unconscious or until you choose to end the effect. The light counts as sunlight.

While under the effects of this talent, you can use your move to rise a few feet in the air and remain there until you become unconscious or until you choose to end the effect. While in the air, your Speed drops to 0 and each creature within 10 yards of you that lacks immunity to the blinded affliction makes rolls to attack with 1 bane. At the end of each round, each object within 5 yards takes 2d6 damage, while each enemy within 5 yards makes a Strength roll. On a failure, the enemy takes 3d6 damage and catches fire (luck ends).

You can use this talent a number of times equal to half your level. You regain expended uses after you rest.

Level 8 Herald of the Dawn

Health: +12

Bonus Damage: +1d6

Spells: One expert

Blinding Flash (Magical): If you are under the effects of your Radiate Sunlight talent, you can use a reaction when harmed by a creature in reach to cause brilliant light to flash from you. The creature that enabled the use of this talent makes a luck roll. On a failure, the creature becomes blinded until the end of its next turn.

Sun Flare (Magical): If you are under the effects of your Radiate Sunlight talent, you can use an action to launch a tongue of fire from your hand. Target one creature or object within 10 yards. Make a Will roll against the target’s Agility. On a success, the target takes 6d6 damage and catches fire (luck ends). At level 10, the target takes 8d6 damage instead.

Level 10 Herald of the Dawn

Health: +12

Bonus Damage: +1d6

Spells: One master

Divine Light of the Sun: While you are under the effects of your Radiate Sunlight talent, you have these additional benefits: