====== Harbinger ====== When the Wild Hunt rides, billowing clouds of bewitching fog follow, covering the lands in gloom that muffles the screams and pleading of its victims. The mist comes from the harbingers, those elite warriors leading the charge. Heartless, ruthless, and cruel, they scoop up unwitting mortals and drag them to the Night Market, never to be seen again. You have studied their techniques and made them your own to become a deadly hunter of mortal meat. ====== Level 7 Harbinger ====== **Attributes:** Increase three attributes by 1 each **Health:** +18 **Bonus Damage:** +1d6 //**Menacing Mist (Magical):**// At the start of your turn, if you lack the confused, controlled, stunned, or unconscious afflictions, you can cause mist to spill out from around you until it fills a Size 3 space centered on you. (Increase the space to Size 5 at level 8 and Size 10 at level 10.) The mist remains for 1 minute, partially obscuring the space. While in the mist, you roll to attack with 1 boon. You can use this talent a number of times equal to half your level, regaining expended uses after you rest. //**Wild at Heart:**// When you can see a set of tracks left in a natural surface, you can make an Intellect roll. On a success, you know what left them; you can follow them and make rolls to attack the creature(s) that made them with 1 boon. The benefits last for 24 hours or until you use this talent again. paths of faerie Level 8 Harbinger **Health:** +18 **Bonus Damage:** +1d6 //**Strike from the Mists (Magical):**// While in the space affected by your Menacing Mist, you can make melee attacks against anyone also in the mist regardless of their distance from you. On a success, you deal damage as normal and teleport to an empty space within reach of the target. Once you use this talent, you lose access to it (luck ends). //**Wild Evasion (Magical):**// When you take damage, you can use a reaction to become invisible, heal 2d6 damage, and teleport to an empty space you can see within 5 yards. Once you use this talent, you lose access to it (luck ends). ====== Level 10 Harbinger ====== **Health:** +12 **Bonus Damage:** +1d6 //**Ghost in the Mists (Magical):**// When you use Menacing Mist, each enemy in the space makes a Will roll. On a failure, the enemy becomes frightened of you (luck ends). In addition, while inside the mist, you remain invisible and silent. You also make luck rolls to regain the use of Strike from the Mists and Wild Evasion with 1 boon.