====== Gunslinger ====== Some say black powder flows through your veins, so deft is your hand with firearms. In truth, a steady hand, an intimate understanding of how firearms work, and so much practice have made you one of the best shooters the lands have ever seen. You carry a firearm with you at all times, as well as secret ammunition, powder, and the tools you need to maintain your weapons. ===== Level 7 Gunslinger ===== **Attributes:** Increase three attributes by 1 each. **Health:** +12 **Bonus Damage:** +1d6 //**Speed Shooter:**// You roll to attack with firearms with 1 boon. //**Speed Loader:**// You can use an action to reload a pistol or musket instead of spending 1 minute to do so. //**Trick Shot:**// When you use a pistol to disarm a creature, you reduce the number of banes imposed on your roll to 1. When you make a disrupting attack or pressing attack with a pistol or musket, you roll to attack with 1 boon. ===== Level 8 Gunslinger ===== **Health:** +12 //**Ricochet Shot:**// You can use this talent when you get a failure on a roll to attack with a pistol or musket. Make a luck roll. On a success, target one different creature or object within 5 yards of the original target. The new target makes an Agility roll. On a failure, the new target takes 2d6 damage. //**Fog of War:**// When you use a pistol or a musket to attack, you can choose to fill a Size 3 space centered on you with fog that lasts for 1 minute. The fog creates heavy obscurement in that space. ===== Level 10 Gunslinger ===== **Health:** +12 //**Gun Fighting (Magical):**// Somehow, you always keep your pistols and muskets loaded so that you never have to reload. In addition, your attacks with pistols and muskets deal an extra 2d6 damage.