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| weird-wizard:paths:master_paths:galvanist [2026/01/22 17:29] – created lwelyk | weird-wizard:paths:master_paths:galvanist [2026/01/22 17:30] (current) – lwelyk | ||
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| + | ====== Galvanist ====== | ||
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| + | You construct a generator to gather and store free magical energy from the world around you. The device doesn’t look like much: It’s a spindle wrapped in copper wire and mounted on a non-conductive plate. You attached loops to the plate so you can strap it onto your back and keep your hands free. A lever on the side switches it on and off. Though the machine works as intended, you have noticed some oddities, such as the strange things you sometimes see when you make use of its energies. | ||
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| + | ===== Level 7 Galvanist ===== | ||
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| + | **Attributes: | ||
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| + | **Health:** +12 | ||
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| + | **Bonus Damage:** +1d6 | ||
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| + | // | ||
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| + | You can use an action and expend 1 charge from your generator to cast the Lightning Bolt spell from the Aeromancy tradition. | ||
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| + | // | ||
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| + | The spot becomes a horror the next time a creature within 5 yards of you gets a failure on a luck roll. The horror appears in an empty space of the Sage’s choosing within 5 yards of you and treats all creatures as enemies. The horror remains until destroyed. | ||
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| + | ===== Level 8 Galvanist ===== | ||
| + | |||
| + | **Health:** +12 | ||
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| + | // | ||
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| + | **Spells:** Two novice | ||
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| + | // | ||
| + | |||
| + | //**Occult Energy (Magical): | ||
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| + | ===== Level 10 Galvanist ===== | ||
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| + | **Health:** +12 | ||
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| + | **Spells:** One novice | ||
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| + | //**Boost of Energy (Magical): | ||