Table of Contents

Flagellant

Some gods support the redemptive power of suffering or are willing to let their followers take the suffering of others upon themselves. A flagellant is a rare type of follower of these gods, taking pain and depriving themselves of joy.

While some followers are suffering for the sake of another, the most common followers of this path are those seeking redemption for great crimes they have done in the past. Membership in this order requires membership to last until death.

Level 7 Flagellant

Attributes: Increase three attributes by 1 each.

Natural Defense: +1

Health: +12

Languages: Any one

Traditions: Destruction

Spells: One expert

Expectations of Agony: You are expected to suffer in this service. You grant 3 boons on rolls to attack you when you wear armor or use a shield. However, you master weapons associated with the faith. You roll to attack with 1 boon when you use a flail, scourge, or whip, and your attacks with these weapons deal an extra 1d6 damage. In addition, when you get a critical success for an attack using a flail, scourge, or whip, the target also becomes cursed and weakened (luck ends both). Finally, you make attribute rolls with 1 boon while you are injured.

Level 8 Flagellant

Health: +12

Bonus Damage: +1d6

Spells: One expert

Bitter Curse (Magical): You can use an action to target any number of enemies within 10 yards. Each target makes a Strength roll. On a success, the target becomes immune to this talent for 24 hours. On a failure, the target becomes cursed, Strength impaired, and vulnerable (luck ends all).

Level 10 Flagellant

Health: +12

Bonus Damage: +1d6

Spells: One master

Joyful Suffering: You can use this talent when you take damage. Lose 1d6 Health. Then, for 1 minute, your attacks deal an extra 3d6 damage.