You adopt a vexatious fighting style to level the battlefield and even the odds. You invite foes to duel you and then, once committed, expose their vulnerabilities. You start your contests with a mocking challenge that is hard to ignore. This is the bait in your trap. If the foe bites, it finds itself ill-prepared. You dance around your enemy, dodge its attacks, and land strikes to sap its strength and leave it open for the killing blow.
Attributes: Increase three attributes by 1 each.
Health: +18
Bonus Damage: +1d6
Duelist’s Challenge: You can use this talent at the start of your turn. Target one enemy you can see. If the target can hear you, it makes a Will roll with 1 bane. On a success, the target becomes immune to this talent for 24 hours. On a failure, the target becomes challenged by you until you use this talent again, you become stunned or unconscious, or the target becomes unconscious. The effects of being challenged are as follows:
Health: +18
Bonus Damage: +1d6
Imminent Victory: Each time you damage the target of your Duelist’s Challenge, you increase the number of boons on your rolls to attack it by 1. The effect is cumulative.
Health: +18
Bonus Damage: +1d6
Demoralizing Defeat: Whenever you cause the target of your Duelist’s Challenge to become incapacitated, each other enemy within 5 yards makes a Will roll. On a failure, the enemy becomes frightened of you until the end of your next turn.
Unerring Strike: Whenever the result of your roll to attack the target of your Duelist’s Challenge is 5 or less, you add 10 to the result of your roll.