Table of Contents

Cavalier

Long time experience with the same mount, some gift with magic of animals, or simply advanced equestrian training make you a terror when you ride a steed into battle. You and your mount fight as one unit, the steed understanding your intentions by merely shifting in the saddle or the lightest touch of your spurs. When you charge, your enemies fall beneath your mount’s thundering hooves, crushed to paste as the steed brings you into the battle’s thick. If the foe dares counterattack, you can fight to protect your mount, thus ensuring it shares in the glory of victory.

Level 7 Cavalier

Attributes: Increase three attributes by 1 each.

Health: +18

Bonus Damage: +1d6

Mounted Advantage: When you ride a friendly mount, you and the mount both roll to attack with 1 boon, your attacks deal an extra 1d6 damage, and you impose 1 bane on rolls to attack the mount.

Level 8 Cavalier

Health: +18

Bonus Damage: +1d6

Legendary Equestrian: Increase the Health of any mount you ride by 20, or 40 at level 10, and its Speed by 3, or 6 at level 10. Finally, while you ride a mount, the mount is immune to the confused, controlled, and frightened afflictions.

Trample: While you ride a mount, the mount can move through spaces occupied by creatures smaller than it. When it enters a creature’s space, the creature makes an Agility roll. On a failure, the creature takes 2d6 damage and falls prone. A creature can be affected by this mount’s Trample just once per round.

Level 10 Cavalier

Health: +18

Bonus Damage: +1d6

Spirited Charge: When your mount moves 6 yards or more on your turn, you roll an additional d20 when you roll to attack and can use the highest result.