A god of thieves, mischief, freedom, or similar domains has made you his proxy in the mortal world. In return for magical gifts, the god expects you to steal and trick in his name. Luckily, you can keep most of what you take.
Attributes: Increase three attributes by 1 each.
Health: +12
Languages: Any one
Traditions: Skullduggery
Spells: One expert
Divine Mischief (Magic): If you are not confused, controlled, stunned, or unconscious, you can, at the start of your turn, perform an act of divine mischief. You can perform each of the following once. You regain the ability to perform all of these acts again after you rest.
Health: +12
Bonus Damage: +1d6
Spells: One expert
Thief’s Blessing (Magical): Whenever you use your Divine Mischief talent or you get a success on a roll made to steal, you gain the following benefits for 1 minute—impose 1 bane on rolls to attack you and rolls made against you, and you increase your Speed by 3.
Health: +12
Bonus Damage: +1d6
Spells: One master
Free Access (Magical): Add the following acts to those listed under your Divine Mischief talent.