Table of Contents

Blessed Knave

A god of thieves, mischief, freedom, or similar domains has made you his proxy in the mortal world. In return for magical gifts, the god expects you to steal and trick in his name. Luckily, you can keep most of what you take.

Level 7 Blessed Knave

Attributes: Increase three attributes by 1 each.

Health: +12

Languages: Any one

Traditions: Skullduggery

Spells: One expert

Divine Mischief (Magic): If you are not confused, controlled, stunned, or unconscious, you can, at the start of your turn, perform an act of divine mischief. You can perform each of the following once. You regain the ability to perform all of these acts again after you rest.

Level 8 Blessed Knave

Health: +12

Bonus Damage: +1d6

Spells: One expert

Thief’s Blessing (Magical): Whenever you use your Divine Mischief talent or you get a success on a roll made to steal, you gain the following benefits for 1 minute—impose 1 bane on rolls to attack you and rolls made against you, and you increase your Speed by 3.

Level 10 Blessed Knave

Health: +12

Bonus Damage: +1d6

Spells: One master

Free Access (Magical): Add the following acts to those listed under your Divine Mischief talent.